Blade Ambusher

House Azadi mercenary

House Azadi
Attribute
Dex / Int
Skills
9 skills, 43 support groups
Weapons
Daggers Claws Rune Daggers One Hand Swords Thrusting One Hand Swords
Can equip
Evasion Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Blade Trap

Blade Trap

3 to 5 supports
Attack AoE Trap

Throws a trap which, once triggered, swings two copies the equipped weapon around it in circles, each repeatedly damaging enemies it spins through.

Increased Area of Effect Tier I Tier II

Supported Skills have 20 / 40% increased Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Charged Traps Tier III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Trarthan Agility

Trarthan Agility

1 to 2 supports
Spell Duration

Creates a temporary aura that grants action speed.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Secondary skills

Rolls 2 of these 2

Spectral Throw of Trarthus

Spectral Throw of Trarthus

3 to 5 supports
Attack Projectile Trap

Throws a trap which, once triggered, fires many spectral weapons. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path.

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps Tier III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Spectral Helix of Trarthus

Spectral Helix of Trarthus

3 to 5 supports
Attack Projectile Trap

Throws a trap which, once triggered, fires a spectral weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps Tier III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Utility skills

Rolls 2 of these 5

Smoke Mine

Smoke Mine

1 to 2 supports
Spell AoE Duration Movement Mine

Throws a mine that will then cause teleportation when detonated. Creates clouds of smoke that blinds enemies, and gives a temporary buff to movement speed.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Summon Skitterbots

Summon Skitterbots

Spell AoE Minion Aura Cold Lightning Trap* Mine*

* Assumed from the player gem: the game's data for this skill leaves it out

Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.

Bear Trap

Bear Trap

1 to 2 supports
Spell Duration Trap Physical

Throws a trap that damages and immobilises an enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires.

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers