Bladecaster
House Azadi mercenary
- Attribute
- Dex / Int
- Skills
- 12 skills, 50 support groups
- Weapons
- Daggers Rune Daggers Wands Shields
- Can equip
- Evasion Energy Shield Evasion/Energy Shield
Always has all 2
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Physical as Extra Chaos
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Rolls 2 of these 5
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Second Wind
Supported Non-Instant Skills have +1 Cooldown Use
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Critical Damage
Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier
Physical as Extra Chaos
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Brutality
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Spell Cascade
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Physical as Extra Chaos
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Critical Damage
Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Brutality
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Gilded Volleys
Supported Bladefall has 2 additional Volleys
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Critical Damage
Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Physical as Extra Chaos
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Brutality
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Critical Damage
Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Physical as Extra Chaos
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Brutality
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Multiple Projectiles
Supported Skills fire 2 / 3 additional Projectiles
Pierce
Projectiles from Supported Skills Pierce 1 additional Target
Projectiles from Supported Skills Pierce 3 additional Targets
Projectiles from Supported Skills Pierce 5 additional Targets
Physical as Extra Chaos
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage
Critical Chance
Supported Skills have 80 / 120 / 200% increased Critical Strike Chance
Critical Damage
Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Concentrated Effect
Supported Skills deal 20 / 30 / 40% more Area Damage
Supported Skills have 30% less Area of Effect
Brutality
Brutality stops all chaos and elemental damage, so the extra damage from Physical as Extra Chaos or Physical as Extra never lands.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Rolls 2 of these 5
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Faster Casting
Supported Skills have 15 / 25 / 35% increased Cast Speed
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Second Wind
Supported Non-Instant Skills have +1 Cooldown Use
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Passive stats
Next level
The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.
Passive stats
The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers