Bloodletter
House Azadi mercenary
- Attribute
- Str / Dex
- Skills
- 9 skills, 41 support groups
- Weapons
- One Hand Axes One Hand Swords Thrusting One Hand Swords
- Can equip
- Armour Evasion Armour/Evasion
Always has all 3
Multiple Projectiles
Supported Skills fire 2 / 3 additional Projectiles
DoT Multiplier
Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Ailment Damage
Supported Skills deal 15 / 20 / 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
DoT Multiplier
Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier
Ailment Damage
Supported Skills deal 15 / 20 / 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Multistrike
Supported Skills Repeat 1 / 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits
Rolls 1 of these 2
Perform a spinning attack, damaging surrounding enemies and creating a bladestorm matching the active stance. The bladestorm repeatedly damages enemies, based on weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies.
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
DoT Multiplier
Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier
Ailment Damage
Supported Skills deal 15 / 20 / 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits
Gilded Maximum Storms
Supported Skills have +1 to Maximum number of Bladestorms at a time
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
DoT Multiplier
Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier
Ailment Damage
Supported Skills deal 15 / 20 / 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Multistrike
Supported Skills Repeat 1 / 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits
Gilded Maximum Spikes
Supported Perforate creates +2 Spikes
Rolls 2 of these 4
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Pulverise
Supported Skills have 15 / 30 / 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15 / 20 / 30% more Melee Area Damage
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Gilded Frenzy
Supported Skills gain a Frenzy Charge on Hit
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Second Wind
Supported Non-Instant Skills have +1 Cooldown Use
DoT Multiplier
Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier
Passive stats
Next level
The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.
Passive stats
The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers