Bloodletter

House Azadi mercenary

House Azadi
Attribute
Str / Dex
Skills
9 skills, 41 support groups
Weapons
One Hand Axes One Hand Swords Thrusting One Hand Swords
Can equip
Armour Evasion Armour/Evasion
Primary skills

Always has all 3

Bloodthirst

Bloodthirst

Spell Duration

Applies a short duration buff to nearby allies, granting them physical damage over time multiplier and attack speed.

Blood Mortar

Blood Mortar

2 to 3 supports
Attack Projectile AoE

Flings a mortar of blood in an arc which deals attack damage on impact and has a high chance to inflict bleeding.

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Lacerate

Lacerate

3 to 5 supports
Attack Melee AoE Physical

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance.

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary skills

Rolls 1 of these 2

Bladestorm

Bladestorm

3 to 5 supports
Attack Melee AoE Duration

Perform a spinning attack, damaging surrounding enemies and creating a bladestorm matching the active stance. The bladestorm repeatedly damages enemies, based on weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies.

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Gilded Maximum Storms Tier III

Supported Skills have +1 to Maximum number of Bladestorms at a time

Perforate

Perforate

3 to 5 supports
Attack Melee AoE

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards.

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Gilded Maximum Spikes Tier III

Supported Perforate creates +2 Spikes

Utility skills

Rolls 2 of these 4

Leap Slam

Leap Slam

1 to 2 supports
Attack Melee AoE Movement

Jump through the air, damaging and knocking back enemies when landing.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy Tier III

Supported Skills gain a Frenzy Charge on Hit

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Determination

Determination

Spell AoE Aura Physical

Casts an aura that grants armour.

Oil Slick

Oil Slick

1 to 2 supports
Spell AoE Duration

Creates an area of oil covered ground, which slows all enemies within it

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers