Eruptor

House Keita mercenary

House Keita
Attribute
Str
Skills
12 skills, 59 support groups
Weapons
Two Hand Axes Two Hand Maces
Can equip
Armour Armour/Evasion Armour/Energy Shield
Primary skills

Always has all 3

Infernal Cry

Infernal Cry

1 to 2 supports
AoE Duration Warcry Fire Attack* Melee*

* Assumed from the player gem: the game's data for this skill leaves it out

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Raging Cry Tier I Tier II Tier III

Gain 10 / 15 / 20 Rage when you use a Warcry

Leap Slam

Leap Slam

1 to 2 supports
Attack Melee AoE Movement

Jump through the air, damaging and knocking back enemies when landing.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy Tier III

Supported Skills gain a Frenzy Charge on Hit

Triggerslam

Triggerslam

2 to 3 supports
Attack Fire

On landing from Leap Slam, cause a fiery eruption which deals attack damage, partially converting physical to fire.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Secondary skills

Rolls 2 of these 4

Volcanic Fissure of Snaking

Volcanic Fissure of Snaking

3 to 5 supports
Attack Melee Projectile AoE Fire

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure can continue to move towards enemies to cause further eruptions.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Fist of War Tier III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Knockback Tier I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Additional Fissures Tier III

Fissures from Supported Skills erupt +1 additional time

Consecrated Path

Consecrated Path

2 to 3 supports
Attack Melee AoE Duration Movement Fire

Slams the ground at a targeted location. If an enemy is near the targetted location, teleport to it from a short distance away, slam, and create an area of consecrated ground.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Fist of War Tier III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Consecration Tier III

Consecrated Ground created by Supported Skills grants 40% increased Damage to you and Allies

Tectonic Slam

Tectonic Slam

3 to 5 supports
Attack Melee AoE Fire

Slams the ground, unleashing a fiery fissure forward, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consumes an Endurance Charge every third time the ground is slammed with this skill.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Fist of War Tier III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

Fortify Tier III

Melee Hits Fortify

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Knockback Tier I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Ashen Fissure

Ashen Fissure

2 to 3 supports
Attack Fire

Creates a fiery fissure which deals attack damage, partially converting physical damage to fire. Enemies struck have a chance to be covered in ash.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Fist of War Tier III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Utility skills

Rolls 1 of these 5

Molten Shell

Molten Shell

1 to 2 supports
Spell AoE Duration Guard Physical Fire

Applies a buff that adds armour, and can take some of the damage from hits before being depleted.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Gilded Physical Damage Reduction Tier III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Determination

Determination

Spell AoE Aura Physical

Casts an aura that grants armour.

Purity of Fire

Purity of Fire

Spell AoE Aura Fire

Casts an aura that grants fire resistance.

Herald of Ash

Herald of Ash

Spell AoE Duration Herald Fire

Grants a buff providing fire damage based on physical damage. While the buff is active, on enemy kill, other enemies near them will be burned based on the overkill damage.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers