Flamequiver

House Cyaxan mercenary

House Cyaxan
Attribute
Dex
Skills
12 skills, 62 support groups
Weapons
Bows Quivers
Can equip
Evasion Armour/Evasion Evasion/Energy Shield
Primary skills

Always has all 2

Burning Arrow

Burning Arrow

3 to 5 supports
Attack Projectile Fire

Fires a burning arrow that deals fire damage and has a chance to ignite.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Return Tier III

Projectiles from Supported Skills Return

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Fork Tier III

Projectiles from Supported Skills Fork

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Pierce Tier III

Projectiles Pierce all Targets

Alchemist's Mark

Alchemist's Mark

Spell AoE Duration Curse Fire Chaos

Curses an enemy, granting flask charges on hit and creating Burning Ground under the target if a hit Ignites them, and Caustic Ground if it Poisons them.

Secondary skills

Rolls 2 of these 6

Vaal Burning Arrow

Vaal Burning Arrow

3 to 5 supports
Attack Projectile AoE Vaal Fire

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Molten Well

Molten Well

3 to 5 supports
Attack AoE Duration Fire

Fires an incendiary arrow into the air which will create an area of molten ground on impact. Enemies within the molten ground take fire damage over time.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Artillery Ballista

Artillery Ballista

2 to 3 supports
Attack AoE Totem Fire Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Gilded Totemic Onslaught Tier III

Totems from Supported Skills have Onslaught if summoned Recently

Explosive Arrow

Explosive Arrow

3 to 5 supports
Attack Projectile AoE Duration Fire

Fires a sequence of arrows which will stick into an enemy or wall, and then explode, dealing area damage around them, either after a duration or when the maximum number of arrows stuck to that target is reached.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Gilded Maximum Explosions Tier III

Supported Skills have +2 Maximum Explosive Arrows stuck in an Enemy

Blast Rain of Trarthus

Blast Rain of Trarthus

3 to 5 supports
Attack AoE Duration Fire Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Blasting Tier III

Blast Rain has a 50% chance to fire an additional Arrow

Conflagration

Conflagration

3 to 5 supports
Attack AoE Duration Fire Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Inversion Tier III

Hits from Supported Skills have 35% chance to treat Enemy Monster Elemental Resistance values as inverted

Utility skills

Rolls 2 of these 4

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Blasphemy Flammability

Blasphemy Flammability

Spell AoE Duration Curse Fire

Casts an aura that curses all enemies in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers