Flaming Charlatan

House Keita mercenary

House Keita
Attribute
Str / Int
Skills
10 skills, 54 support groups
Weapons
Sceptres Wands
Can equip
Armour Energy Shield Armour/Energy Shield
Primary skills

Always has all 2

Holy Flame Totem

Holy Flame Totem

2 to 3 supports
Spell Projectile AoE Totem Channelling Physical Fire

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Divine Shield Tier III

+35% Chance to Block Attack Damage while on Consecrated Ground

Purifying Flame

Purifying Flame

3 to 5 supports
Spell AoE Duration Physical Fire

Creates a wave of divine fire dealing damage in a line, then creates Consecrated Ground and deals damage in an area. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Gilded Purified Ground Tier III

30% increased Effect of Consecrated Ground created with Supported Skills

Secondary skills

Rolls 2 of these 4

Holy Mortar

Holy Mortar

3 to 5 supports
Spell Projectile AoE Physical Fire

Fling a blast of holy flame, which explodes on impact dealing a mixture of fire and physical area damage.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Ash Tier III

Supported Skills have 50% chance to Cover Enemies in Ash on Hit

Wave of Conviction of Trarthus

Wave of Conviction of Trarthus

2 to 3 supports
Spell AoE Duration Physical Fire

An expanding wave of energy surges outwards, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Scorching Ray Totem

Scorching Ray Totem

2 to 3 supports
Spell Duration Totem Channelling Fire

Creates a Spell Totem that unleashes a beam of fire that burns enemies it touches. Enemies in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration.

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Gilded Conflagrant Tier III

100% increased Scorching Ray beam length

Meteor

Meteor

3 to 5 supports
Spell Physical Fire

Call a meteor from the skies, which crashes down dealing area fire damage to those it hits.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Added Fire Tier I Tier II Tier III

Supported Skills gain 10 / 20 / 30% of Physical Damage as Extra Fire Damage

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Utility skills

Rolls 2 of these 4

Lightning Warp

Lightning Warp

1 to 2 supports
Spell AoE Duration Movement Lightning

Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Herald of Ash

Herald of Ash

Spell AoE Duration Herald Fire

Grants a buff providing fire damage based on physical damage. While the buff is active, on enemy kill, other enemies near them will be burned based on the overkill damage.

Anger

Anger

Spell AoE Aura Fire

Casts an aura that grants added fire damage to attacks and spells.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers