Frost Ambusher

House Azadi mercenary

House Azadi
Attribute
Dex / Int
Skills
10 skills, 40 support groups
Weapons
Daggers Rune Daggers Wands Shields Sceptres
Can equip
Evasion Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Frost Shield

Frost Shield

1 to 2 supports
Spell AoE Duration Cold

Places a Frost Shield that drains energy shield for one second or until none remains, gaining stages while this drain occurs. The Frost Shield takes and prevents some damage from hits of allies while in its area. Enemies in the area are Chilled.

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Greater Vortex Trap

Greater Vortex Trap

3 to 5 supports
Spell AoE Duration Cold

Throw multiple traps that cause icy blasts, dealing cold damage to enemies, and leaving behind whirling vortices which deals cold damage over time and chills enemies caught in them.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Ailment Effect Tier I Tier II Tier III

Supported Skills have 30 / 40 / 50% increased Effect of non-Damaging Ailments on Enemies

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Secondary skills

Rolls 1 of these 2

Ice Trap

Ice Trap

3 to 5 supports
Spell AoE Trap Cold

Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Ailment Effect Tier I Tier II Tier III

Supported Skills have 30 / 40 / 50% increased Effect of non-Damaging Ailments on Enemies

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Creeping Frost Trap

Creeping Frost Trap

3 to 5 supports
Spell Projectile AoE Duration Cold

Throws a trap which, once triggered, fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Ailment Effect Tier I Tier II Tier III

Supported Skills have 30 / 40 / 50% increased Effect of non-Damaging Ailments on Enemies

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Utility skills

Rolls 2 of these 6

Summon Skitterbots

Summon Skitterbots

Spell AoE Minion Aura Cold Lightning Trap* Mine*

* Assumed from the player gem: the game's data for this skill leaves it out

Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Arctic Armour

Arctic Armour

Spell Duration Cold

Conjures an icy barrier that chills enemies on hit. The barrier creates chilled ground while moving, and causes less Fire and Physical damage while stationary.

Vaal Arctic Armour

Vaal Arctic Armour

1 to 2 supports
Spell Duration Vaal Cold

Immediately encases the caster in ice, protecting for a duration or until taken damage from a number of hits, and also grants a buff once the cast time has finished. Cannot move or perform non-instant actions while protected in the ice. When the ice breaks, the buff is also removed.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers