Manyshot

House Cyaxan mercenary

House Cyaxan
Attribute
Dex
Skills
11 skills, 58 support groups
Weapons
Bows Quivers
Can equip
Evasion Armour/Evasion Evasion/Energy Shield
Primary skills

Always has all 2

Ice Shot

Ice Shot

3 to 5 supports
Attack Projectile AoE Cold

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Fork Tier III

Projectiles from Supported Skills Fork

Return Tier III

Projectiles from Supported Skills Return

Vaal Grace

Vaal Grace

Spell AoE Duration Aura Vaal

Casts a temporary aura that grants additional chance to evade attacks, and makes suppressed spell damage unlucky.

Secondary skills

Rolls 2 of these 4

Vaal Ice Shot

Vaal Ice Shot

3 to 5 supports
Attack Projectile AoE Duration Vaal Cold

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Summons a squad of Mirage Sharpshooters for a duration.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Fork Tier III

Projectiles from Supported Skills Fork

Return Tier III

Projectiles from Supported Skills Return

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Freeze Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Freeze

Frigid Forkshot

Frigid Forkshot

3 to 5 supports
Attack Projectile Cold

Fires an arrow which forks multiple times as it travels and deals high cold damage to those hit.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Fork Tier III

Projectiles from Supported Skills Fork

Return Tier III

Projectiles from Supported Skills Return

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Freeze Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Freeze

Icicle Rain

Icicle Rain

3 to 5 supports
Attack AoE Cold Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Fires arrows up in the air, to rain down in an area. Each arrow deals cold area damage around where it lands, and they will all overlap on the targeted location.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Fork Tier III

Projectiles from Supported Skills Fork

Return Tier III

Projectiles from Supported Skills Return

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Freeze Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Freeze

Mirror Arrow

Mirror Arrow

3 to 5 supports
Attack Duration Minion Movement

Fires an arrow at the target destination. When the arrow lands, a clone is summoned.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Minion Damage Tier I Tier II Tier III

Minions from Supported Skills deal 15 / 20 / 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Life Tier I Tier II Tier III

Supported Skills have 25 / 40 / 60% more Minion maximum Life

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Utility skills

Rolls 2 of these 5

Hatred

Hatred

Spell AoE Aura Cold

Casts an aura that grants extra cold damage based on physical damage.

Frost Bomb

Frost Bomb

1 to 2 supports
Spell AoE Duration Cold

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Spell Cascade Tier I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers