Stormhand

House Cyaxan mercenary

House Cyaxan
Attribute
Int
Skills
15 skills, 70 support groups
Weapons
Wands Shields Rune Daggers Sceptres
Can equip
Energy Shield Armour/Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Conductivity

Conductivity

1 to 2 supports
Spell AoE Duration Curse Lightning

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

Spell Cascade Tier I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Curse Effect Tier III

20% increased Effect of Supported Curses

Sigil of Power

Sigil of Power

1 to 2 supports
Spell AoE Duration Lightning

Places a Sigil on the ground, which grants a buff to allies in the area around it for a duration. The Sigil gains stages mana is spent in its area, making the buff more powerful.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Secondary skills

Rolls 2 of these 7

Spark

Spark

3 to 5 supports
Spell Projectile Duration Lightning

Launches unpredictable sparks that move randomly until they hit an enemy or expire.

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Return Tier III

Projectiles from Supported Skills Return

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Gilded Nova Tier III

Supported Skills Fire Projectiles in a circle

Arc

Arc

3 to 5 supports
Spell Lightning

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Chain Distance Tier III

Supported Arc has +10% more Damage with Hits and Ailments for each remaining Chain

Ball Lightning of Static

Ball Lightning of Static

3 to 5 supports
Spell AoE Lightning

Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Greater Stormcall

Greater Stormcall

3 to 5 supports
Spell AoE Duration Lightning

Sets markers at many locations. After a short duration, lightning strikes the markers, dealing damage around them.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Spell Cascade Tier I Tier III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Shock Nova

Greater Shock Nova

3 to 5 supports
Spell AoE Lightning

Repeatedly casts rings of Lightning, followed by larger Lightning novas. Each effect deals lightning damage to enemies caught in the area. Damage from this skill is highly likely to shock.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Maximum Shock Effect Tier III

+10% to Maximum Effect of Shock

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Gilded Inhibitor Tier III

Enemies Shocked by Supported Skills have 25% reduced Cast Speed

Orb of Storms

Orb of Storms

2 to 3 supports
Spell AoE Lightning

Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies.

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Gilded Jolt Tier III

10% Critical Strike Chance

Your Critical Strikes Knock Back Shocked Enemies

Stormcall

Stormcall

3 to 5 supports
Spell AoE Duration Lightning

Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Spell Cascade Tier I Tier III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Shock Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Shock

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Gilded Voltage Tier III

Critical Strike Chance with Supported Skills is increased by Overcapped Lightning Resistance

Utility skills

Rolls 2 of these 6

Lightning Warp

Lightning Warp

1 to 2 supports
Spell AoE Duration Movement Lightning

Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Wrath

Wrath

Spell AoE Aura Lightning

Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.

Purity of Lightning

Purity of Lightning

Spell AoE Aura Lightning

Casts an aura that grants lightning resistance.

Proximity Shield

Proximity Shield

1 to 2 supports
Spell AoE Duration

Creates a barrier for a short duration which will negate incoming damage that originates from outside the barrier.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers