Thunderquiver

House Cyaxan mercenary

House Cyaxan
Attribute
Dex
Skills
11 skills, 54 support groups
Weapons
Bows Quivers
Can equip
Evasion Armour/Evasion Evasion/Energy Shield
Primary skills

Always has all 2

Lightning Arrow

Lightning Arrow

3 to 5 supports
Attack Projectile AoE Lightning

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Return Tier III

Projectiles from Supported Skills Return

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Fork Tier III

Projectiles from Supported Skills Fork

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Extra Targets Tier III

Supported Lightning Arrow hits 2 additional Enemies

Assassin's Mark

Assassin's Mark

Spell Curse

Curses an enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge.

Secondary skills

Rolls 2 of these 4

Galvanic Arrow

Galvanic Arrow

3 to 5 supports
Attack Projectile AoE Lightning

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Greater Lightning Arrow

Greater Lightning Arrow

3 to 5 supports
Attack Projectile AoE Lightning

Fires multiple charged arrows which damage enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. Lightning damage dealt by this skill has a chance to sap.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Return Tier III

Projectiles from Supported Skills Return

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Fork Tier III

Projectiles from Supported Skills Fork

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Extra Targets Tier III

Supported Lightning Arrow hits 2 additional Enemies

Vaal Lightning Arrow

Vaal Lightning Arrow

3 to 5 supports
Attack Projectile AoE Vaal Lightning

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Fork Tier III

Projectiles from Supported Skills Fork

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Uncertainty Tier III
Storm Rain

Storm Rain

3 to 5 supports
Attack AoE Lightning Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Additional Pulses Tier III

Each Arrow from Supported Storm Rain can fire +2 Beams

Utility skills

Rolls 2 of these 5

Wrath

Wrath

Spell AoE Aura Lightning

Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.

Trarthan Agility

Trarthan Agility

1 to 2 supports
Spell Duration

Creates a temporary aura that grants action speed.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Precision

Precision

Spell AoE Aura

Casts an aura that grants accuracy and critical strike chance.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers